divinity original sin 2 talents tier list
You'll battle two more Vicious Eggs. Breath them in and you’ll return to Siva’s basement. If done correctly, you'll be in combat. These sentinels bunch up so they can deal a lot of damage to you if you get caught in their spells. From the simple graphics of Warcraft III, to the... 10 of the Hottest Jaina Proudmoore Cosplays On The Internet You can exhaust all dialogue options with him. The door nearby will open and you'll see another barrel with a pressure plate next to it. Since you’re doing so much damage, this will be very helpful. At each level you'll get 2 Attribute points. Here you’ll find another pressure plate to stand on. Continue north and you'll encounter several Paladin guards. Now, cast Raining Blood on the Historian. Amyro will talk with you immediately and award XP. What the warfare/polymorph build excels in: Why not do even more damage with that gigantic sword? On Fane's turn, it took one Whirlwind to kill all three Gheists. Speak with him as Fane and choose the [FANE] dialogue options whenever possible. When the battle starts Paladin Cork will be given a green map circle. Have Sebille use Teleportation on the Undead Black Ring Destroyer to the location shown below. Speak with Gratiana and check her inventory. You don't need to do anything here, but you have the opportunity to romance your companions if they like you. Open his front door and follow him to the hatch at (X667, Y216). Speak with Constance, the guard at the door to gain entry to him. In the cellar, you'll find a lever on the back wall. Instead, move her to (X646, Y438) and have her jump down to a lower ledge at (X626, Y444) to the west. Interact with the Door to the Academy that is now accessible. Since you’re playing as Fane you can also use his. After Lucian the Faithbringer, Lucian the Harbringer and Lucian the Warbringer are dead, you're free to loot the area unhindered. There are three crates and three trolls. I leveled to 17 after killing Jahan, so I visited the merchants and check for new wares. Just a normal day in LA. Which is why, every once in a... What will happen if we pit a (metal) man against a (green) beast? You can pair this with many other skills to deliver powerful double attacks / effects. The Role of Cherubim and Their Ties to Earth. Choose the [SCHOLAR] dialogue option that is shown and you'll be able to enter the imp pocket-realm. We now have two quests to kill him; one from the Scion and one from Sebille. If it is clear of all effects then you can do your normal opening with ease. You may not have all of them listed as some are hidden. Now that the area is mostly cleared, you can explore the area. On a small island right by Windego is a dig spot. Strength also increases his damage with melee weapons. The torturer talent means that status ailments inflicted last longer, so it would be good to start with that. At the top of the ladder, you'll encounter Magister Yarrow at (X183, Y194). If you touch one, you'll enter combat with Sebille. When you're done, loot the main floor. To the west of the garden, you'll see a beach below. We’re going to wait a bit before doing this as it can be difficult, and we want to out-level it first. Remember, you're level 13 here fighting a level 14. After your victory, Murga, The Shadowy One will speak with you and say you failed her challenge, if you did not do the challenge legitimately; however, simply follow her back to her corner, attack her and kill her. Make sure you link Sebille back up so she can pick the lock of the Ornate Chest. Purchase. If didn't leave a. After the battle, note the two Vicious Eggs on your mini map. There is a quest chain around her as she is secretly one of Braccus Rex’s necromancers. Only when Ifan Ben-Mezd is in your party will the document move Ifan Ben-Mezd's quest forward. You need to just use Teleportation or jump to it to loot it. Return to the forward camp via waypoint Hollow Marshes - Abandoned Camp. The Void Devourer is immune to all physical damage, so don't bother trying to hit it with melee attacks. This is a combat room so make sure you’re prepared before you enter. The problem with this fight is that the Magisters are neutral, so if you join the battle and a Magister gets a killing blow, you won’t get any XP. After the battle, breathe deep and loot the area. This list is not exhaustive, and a significant … You'll see a yellow dot on your mini-map and come to a Voidwoken Delegate. After you kill it, Tarlene runs over to the side of the ruins and climbs some vines. Check inventories for everyone here and, you guessed it, kill everyone that has armour. Ensure that you loot the. Ignore the Void Salamanders for now, we'll kill them soon enough. On the next enemy turn everyone will come for Fane. Let them hatch into Void Hatchlings so you earn XP; otherwise, you get nothing for the eggs. There is a video in. The battle is quite simply. We got our XP though. Think again! Return to the Magister Barracks and descend the stairs at (X319, Y243) to the prison. This will start a battle with some undead. Disarm or dodge them. The first method requires that you do not steal, kill an innocent, consume Source (through Vampiric means), or swear to the God King. However, very few people even... Do Aliens Really Exist? If you paid heed to the request above at the start of this section, you should have procured a. Have Fane speak with and persuade the lone survivor, a Dwarven Warmaiden, and you’ll learn some information about what happened. Return to the study area of Mordus' Lair, then use the Cave exit at (X549, Y695). We will confront Tarquin at the end of this section. Purchase the. These explosions do deal a lot of damage, but instantly kill the creature and still award XP so it can be helpful. If you recall, there were two thugs, Burro and Kana, close to the Deathfog that were harassing Elodi that we confronted at (X209, Y181). If you fail, reload. By playing Fane or adding him to your party, you are not only going to get a very juicy storyline, but also a powerful... DOS2's Red Prince is another striking character with a big personality, and these class options will see you get the most out of him as a party member. High Tier Blank Polymorph Skillbook. It is recommended that you approach from the south and not the north or Ifan Ben-Mezd will also be dragged into combat as he is an ally and is parked nearby. Then attack him with Sebille to start combat. Encases a target in ice, which prevents all incoming damage but prevents action. Head forward and you'll start to enter another broken ship. Fane should use Whirlwind here or Chameleon Cloak himself. Loot the food and potions in the next room and click on the lever. Use cool polymorph skills while also harnessing the power of the undead. After your done with shopping, return to the Driftwood - Square waypoint and have Fane talk to Rusty, the dog next to the beggar. Have Sebille use one of her highest-damage skills to start combat (such as Barrage). These incredible Witcher cosplays will make you do a double take! Pick it up to receive, You now have the password (given from the. Head down the stairs towards two Magisters, Magister Carin and Magister Goa, that are arguing with a boy named Han at (X321, Y600). Kill him for 19,400 XP. She is, in fact, our last Source Master in Act 2. It is, however, more XP (161,700 XP to destroy the machine. What list would this be if the most frightening and viral Minecraft creepypasta wasn’t included? When WWE wrestler Dave Bautista scored the role of Drax in Guardian’s of the Galaxy, fans had a doubtful pause, considering the hit-or-... Top 17 Best Superhero Games To Play Right Now (2019/2020 Edition). Since we’re level 14, we’re going to tackle the oil fields battle now. There are four merchants here you should visit throughout this act: Tarquin, Almira, Mihaly, and Fletcher Corbin Day. Open your map and jump to the Arx - City Square waypoint. It is likely that you won't win in the traditional sense. She is now, apparently, undead. Use Skin Graft to reset cooldowns for another Uncanny Evasion. Enter the south-most room into the Library. Let her return to the bar and interact with her with Sebille. Resolved: Release in which this issue/RFE has been resolved. We will do the latter for 74,925 XP. As she will be by herself against five, it is likely that she’ll kill one a round. Below are some benchmark screenshots. We need to cast Spirit Vision to see a spirit that is tormenting her; however, be careful where you cast Spirit Vision as it will trigger an investigation from two nearby Magisters. If Sebille gets the killing blow, he may interact with her instead of Fane. Pair this with Whirlwind or Bull Rush. They also don't seem to be very aggressive. Let Dorotya return to the bar again and then to her room. Exhaust the dialogue and tell her you're ready to leave and this will conclude Act 3 with a wave of disappointment among your allies. I chose the [Strength Persuasion] option (success with Persuasion 4 and 52 Strength). If your character selections prevented you from obtaining the, Further south you'll encounter a black cat. You’ll encounter some Voidwoken eggs. Talk to the beggar about the dog and you can extort him if you’d like or leave him be. Switch back to Sebille, whom is on the high-ground and launch two normal arrows then a Ballistic Shot at one of the far-away Black Ring to trigger combat. Cast Spirit Vision and you can speak with several of the dead wedding guests; however, they don't provide any XP or quest progression. I have also included a video of how I triggered the fight and completed the battle. Clear the single Voidwoken and three Vicious Eggs. Once you’ve convinced him to join, you’ll gain the skill Summon Condor and earn. When you start combat, you will be Source-Muted. Head back downstairs and head outside to the garden. Mia, The Faithful One does, however, give you a magical armour shield that can help in the battle. In order to unlock this dialogue you must use the following flirtatious dialogue options with Butter: Head back to where we found the Dusty Pouch at (X236, Y252) and make sure you leave via the ramparts ladder again. Exit the cave, open your map and use the camp courtyard waypoint. The pedestal will give you hints about what needs to happen, but overall the quest is very vague. If you opt to do nothing or walk away, Rosa will be killed. Speak with Featherfall and persuade him to join you. Go north east here until you see a yellow dot on your map. Another important part is your incarnate, which you should summon in flames. Exhaust the dialogue and you'll loot a. Once they are dead, you can simply pick the lock or interact with the Picture of a Man. Make sure to heal up as your characters note that they have an uneasy feeling. He will also give you a powerful. It only provides hints for an end-game puzzle. Regroup with Sebille then open the menu with. There are a lot of creative methods in other forums that may give you a curious way to slaying a powerful enemy. The rats can explode into poison puddles or deal explosive damage. Open the gate and your character will comment about the seclusion of this graveyard section. He will not drop the ring, but he will give 2,000 XP. This is the way to go. As Magister Sang warned, something is wrong with this place. Go into your inventory, find the. Elizabeth's hobbies include farming, collecting Pokemon, and going nuts in the character creator. This build is balanced in both physical and magic damage, letting your character adapt to any enemy. Does less damage than Battlestomp but can also be used for maneuverability. Speak to Betty and she’ll confess her love for Rory. Try to knock down as many as possible with Fane or use. Choose the first dialogue option twice, then choose. Are there little green men? This is very helpful early game to avoid physical damage. We’ll have to be sneaky for some activities. Southeast of your location near Marg the Troll at (X260, Y212), you’ll find two Honey Bears, Kabu and Brun. Kill her for 10,775 XP. This will drop the wall and allow you entry. Loot the area, open your map and jump to The Lunar Gate waypoint. Approach the child with Fane and choose the following dialogue options. Have them both enter sneak mode. To win, you have to either defeat them until they absorb all the fire or get rid of the fire yourself. As we learned it on Sebille in Wrecker’s Cave, I recommend you slot it for her. If you have a second, Speak with him and exhaust all dialogue. If your Spirit Vision has dropped, cast it again and you’ll find a spirit in the room that tells you the merchant killed him and assumed his identify. Head south out of the camp then west to (X535, Y208) and you'll find a blind Magister named Magister Loke. Kill Roost Anlon and head outside. Password must be at least, [Top 10] Best Romance Anime to Watch in 2021. Behind The Shadow Prince, to the east, you'll find a Reliquary at (X263, Y692). Y645). They deal damage to everything around them upon death – beware. This will really help in the upcoming battle as there is a creature that is immune to physical damage. Surprisingly, this can be a bit long of a fight. Return to the surface and buy/sell with all your favourite merchants. A battle will ensue. Interact with the Source Inhibitor at (X533, Y501) with Fane and choose either option to disable the barrier. If you have this then great but it is not a requirement for the build. With Sebille's high-ground advantage you should clear the enemies without much trouble. It is recommended that you wait until Silence attacks Stingtail once, goes invisible and then reveals herself. Don't worry, we'll make up that XP). If you have already started the side quest. Did you think the zombie genre was dead? On Fane's turn, use Time Warp and use two jump skills to get to where Braccus is perched at (X214, Y93). If you are playing on Honour Mode, be careful with your Quick Save. Well, fortunately there is a definitive list available right... 50 Best Mass Effect Cosplays (Number 4 is Amazing). This is quite an easy fight. We will do the fight, just not yet. Use Bull's Horns (no AP) then Bull's Rush to get back up the stairs. Leave Sebille on the 2, Before the battle, make sure that all scrolls, arrows, potions or anything else of use is on Sebille. On Magister Reimond's corpse, you'll find a, Speak with Lord Linder Kemm after reading the, There is a chest at (X140, Y47) to the west of the large table with the oil around it. You find out by talking to Wyvlia that his "daughter" is a dead goat. Tentacle Lash scales with Strength and is one of the few ranged attacks Fane will have for the rest of the game. Two-Handed is a good dump if you don't have anything else to put into. In the next room, you’ll see a sarcophagus in the middle then a room with a huge pressure plate and mechanisms. Move forward with Fane and speak with Executioner Ninyan. For Sebille, I used any Necromancer skill I could (since they are spells, not physical attacks), then saved one AP and used Chameleon Cloak. This will start the sidequest. Head over with Fane in the lead, as you can persuade them. We won't be leveling again, so I will be noting which segments are optional. Make sure to use the Source Fountain to gain it back. Choose the [Strength Persuasion] when you get to it. This battle will be against Sadha and four Dreamers. She should be in range to kill the archer or the dog. He sells rogue-like items. She is angry with you and wants to take away your gifts (kill you). Ascend them several times until the game loads into Temple of Amadia. Switch to Fane and just a teleportation skill to get close to The Harbinger of Doom to start combat. Leave Sebille on the upper ledge then move Fane to the lower path to speak with the Black Ring. This will, of course, pull that character into combat immediately. Ensure him you're going to save him. You are tasked to bring her back in one piece. Now we’re going to head back to (X465, Y140) which is north of Sanctuary. Feel free to share some of these findings in the comments section. When you're done, enter the portal/doorway at (X499, Y887). Start your turn with Adrenaline, use 2 AP, All-In, Skin Graft, Adrenaline, All-In. She will now become a merchant. This quest involves enter the hatch at (X252, Y393). The Tormented Magister nearby, if alive, will not offer any further XP if killed or left alone. If you speak with Wyvlia, she’ll blow you off. With that, Restless Scarecrow is your main target. For me, this dropped her Strength to 5. Return to Magister Yarrow and show her his ring as proof that you found her father. So, we would want to open combat with a poison-based skill or item such as a. Marg hits very hard with physical attacks and has some fire-based attacks as well. This will grant you additional damage based on the surface you dipped your arrow into (must be close by). What the elemental conjurer build excels in: A combination of melee and ranged attacks makes this build a good choice. Use Chameleon Cloak on Sebille at the end of her turn to ensure she isn't killed by the other four enemies. Thankfully Sadha and her escort do not - they are needed for an Act 4 quest later so leave them alive. South of the Lone Wolf camp, you'll find a graveyard at (X484, Y375). After the battle, you'll find a chest on the ship at the end of the path at (X410, Y424). Before the dialogue is over, buff Fane with Sebille, then attack any of the Dreamers with Sebille to trigger combat. Acid is nasty stuff that eats armour quickly. You'll see another slug at (X215, Y565) but after an incoherent dialogue it will not attack you. On the wall to the east, at (X500, Y981), is a painting called. She won’t give you another skill, but this will progress. Go for the archer first. Are you wondering which ones would be best for you? If you don’t have enough Blackroot, you will need to get some more by The Dead Ferryman and Alice Alisceon at (X180, Y315) or by where you met Eithne the Trader at (X165, Y225). 11. Choose the first two dialogue options and the door will open with Fane's discovered jewel. Wann gilt der eBay-Käuferschutz?. The path is easiest to go right, but you need to make sure the patrolling automatons are not near the back of The Great Guardian or you won't be able to pickpocket him without getting caught. Here are 10 builds that I think you should give a try, but it’s a good idea to do some tweaking to find out what works best for you. Here you'll find Micheil Ros. It is decent for the level you craft it, but quickly loses its effectiveness. She's worth a whopping 13,450 XP and should take only a couple hits to kill. Teleportation will take you out of sneak but you should not be in range for the Magisters to notice you. Fane will need to use some teleportation skills to reach the others. Once done, speak with the Captain continue her sidequest, Next, find a room with a sleeping man. Prevents death for 2 turns, however, you can be crowd controlled if you have no armour left. He does have Opportunist talent allowing free melee swings when enemies walk by. We're after the vase that is in one of the corners surrounded by three crates. Loot the area after the battle. Inside, you won't find too much loot. Proceed through the door and continue north to a waypoint at (X567, Y647). Close by will be Ifan Ben-Mezd who you should recognize from the Merryweather, and three other NPCs. Work your way to through the linear path and absorb some Source (if needed). After the battle loot the area. Return to the forward camp and speak with Malady to end the Act. Reach the bottom of the stairs of a shrine and you'll start the side quest, Here, you’ll find a Shrine with five unlit torches in front of it. You cannot return to this island after you leave. Now have Sebille cast Healing Ritual and/or Restoration for a good chunk of damage. Before you leave town, it is recommended that both of your characters have learn (if not already) Infest and Mosquito Swarm. She’ll run to her son for a nice reunion. One mushroom and one empty potion bottle will grant a new potion and recipe. Approaching them will start the side quest. Instead of a set rotation, healers... Can the World's Greatest Detective defeat the World's Greatest Inventor? Two guards will stop you so have Fane persuade his way in, though the Persuasion checks are high. Here you'll earn 27,900 exploration XP and discover a portal at (X618, Y599). Having scoundrel will increase the critical hit modifier, and warfare increases physical attacks. This was one of the hardest battle yet, simply because Fane is so frail. Tell him you know about the weapons and that he better compensate you. Head back to town via the waypoint and shop if you need anything after hitting level 13. There are three Roth family members that have been frozen solid. This guide will use the coordinates (X, Y) system that is available in-game to help you navigate. Here you'll find two carts filled with dead bodies. In this room, you'll find an, Open the eastern door and you'll meet a woman named Beryl Griff. Debates over difficulty modes for Divinity Original Sin II have been around since the game was released. This starts the side quest. The others are called Vicious Eggs and they don't attack but are part of the action queue. This is very helpful if Fane is in a jam and you need to save his life. Whirlwind and battering ram are also good for dealing massive damage. Continue forward and you'll be thrown into dialogue with the God King. Fane should use Time Warp for the double turn, wack him hard, then end with another Tentacle Lash. This will trigger a game of hide and seek. Turn south and continue along the path until you reach a Reliquary to look at (X200, Y776). As this is Sebille's God, she will receive his blessing without issue. These are our soul jar owners (except for Gratiana). After two rounds, the egg will hatch into a Fog-Swollen Spiderling. Admit it. Enter the Tunnel to Cave Entrance hole you just uncovered. We need to start off the battle by getting Sebille onto one of the high-ground locations. Next, we head to the main area of this section: Bloodmoon Island. Next, we'll head to a small subsection of the graveyard at (. In every Act you should find at least one merchant to reach 100 attitude with by donating your wares to them. Enter the newly-opened door to the Dean's Office and earn 41,850 exploration XP. A waypoint is now available to you at (X707, Y639). Go into crafting and combine them together. Feder will transform into a humanoid. This is the path that Magister Yarrow informed you of but we never took it. Before the end of her turn, use Chameleon Cloak, drink a. This quest involves enter the hatch at (X280, Y400). It is immune to knock-down effects so use the Atrophy effect from Tentacle Lash to prevent it from attacking you. Upon death, they also silence anything that is close by (if you have no magical armour left). With the battle over let's head to the docks. Have Fane move forward to the west and you'll encounter your God, Amadia. Since Sebille is at a high-ground advantage this fight is simple. You should also have 11 points in scoundrel and 13 points in warfare. Do not kill that Black Ring as you won't get XP for the Magister's death! Finish the dialogue with Almira and receive a Divine item reward. Head over to the large building to the south-east at, Be careful when approaching as there are two shriekers at (X661, Y56) and (X655, Y69). He will try to charge you 5000 gold to cross the bridge and you can pass a persuasion to lower it very slightly. Repeat if necessary. No skill is earned, however. This will drop them from the action-queue allowing Sebille to attack next. Speak with her and fully exhaust all dialogue. Make sure you read the book as well as it holds the method to control the Lady Vengeance, adding more information to our current quest. Several players found that you simply only need to steal the Phase Capacitor from the Great Guardian and the battle is over (credit to Anonymous, Switch back to Sebille and make your way around the room to the back of The Great Guardian. These turtles are level 2 and shouldn't be too difficult. They will also use Chameleon Cloak if not killed quickly enough. Further east towards the dead end, you'll see another corpse in a pool of poison. The great thing about rogues is that they can go in for the kill and then sneak out, and this build helps you do that even better. If you paid attention to The Seneschal's Academy walkthrough, he mentioned an arena. If you have a Source Point with Fane, make sure to use it for a Time Warp. If you position the enemies in a line (through some clever use of Teleportation), you may outright kill 2-3 of them. T he value of Yogananda’s Autobiography is greatly enhanced by the fact that it is one of the few books in English about the wise men of India which has been written, not by a journalist or foreigner, but by one of their own race and training—in short, a book about yogis by a yogi. Keep choosing the first option and she'll join the group. If you access the locked cage (not the zombie’s) a fireball will break the zombie’s cage and he will fight you. You can enchant Weapons and Armor with Runes to imbue or amplify their current state for resistances, attribute points, combat points, stat buffs, or varying damage types.. Enter the huge door to the right of the metal gate. She'll fight you even if you ask only to talk. Move one of the crates and loot the vase for the key to the door. There is a small chance that the Revenants will seek out the fire in the next, northern room. These skills will give you the opportunity to deal more damage, while also allowing you to sneak if you need to. We don't even need to send Fane in to fight it. Eventually, you’ll want to go right when you’re ready, as you will see a Magister Brute walking around. Jump to the small northern platform at (X635, Y510) to find an. Garvan died for me at (X328, Y173). These are, as you might have guessed, demons in disguise. This needs to occur before his second turn or he will use it. Turn in the tablet to Ryker to complete his Source quest. Speak with Trader Rennald at (X215, Y294) and exhaust his dialogue. Use the following dialogue choices to be rewarded 7,500 XP, Note that [Memory Persuasion] requires 5 Persuasion. Make sure to use Teleportation on the Revenants to keep them as far away as possible to avoid an unnecessary resurrection. In this area, you’ll find two high-rise terrain and a lower level (with a large, flat rock that has a skeleton at the base). What is a little bit strange with this fight is that there’s a turn specific for the Neutral characters. Leave Sebille in her high-ground spot as we'll be killing these Magisters shorly. He will start the side quest. Either character can now swap between knockdowns until he's dead. In the rest of the room there are several chests, cupboards and book shelves. After the dialogue is complete, Return to the waypoint (or access your waypoints from. Continue forward, take a left when able and you’ll find Lohar. It is not worth your time and effort to continuously attempt to collect more than one. So do not fret if the Paladins all die! The Black Ring Painweaver will automatically summon the Undead Black Ring Destroyer right next to Sebille. Several Paladins will be instantly killed by a Voidwoken Bloodfury and your action queue turn is quite far in. Open your map and return to the Driftwood – Square waypoint. Saheila will now speak with Fane, give you a skill book, a unique weapon called. There is a hidden cache at (X200, Y435) behind the Ornate Chest. While still in the dialogue switch back to Sebille and attack him three times. Metal pipes are recyclable items that can also be used for crafting various items and weapons. For any combat section you are having trouble with, it is recommended that you review the examples videos found in the. For Sebille's next turn, hit him with another. Split Fane and go talk to him so he is pointing away from the hatch and lockpick it with Sebille. Once The Harbinger of Doom is dead, the decay effect will be lifted and the sub quest. This will lead you to the other Pyramid but it also has a fight with the remaining Hammer’s Pet (since you should have killed one in Act 1). Repeat until you’re satisfied. If you did not flirt with Butter, you may not be able to receive her item. After the battle is over, loot the area, including the dock down below and then speak with Han. Saheila will enter dialogue with you and. Head to Stingtail on the western beach at (X185, Y74). Sebille should look to have between 100-120 minimum damage. If everything is dead or Malady gets to her fifth turn then the fight is over. This guide assumes you swore allegiance to the Covenant in Act 3. Have Sebille consume the limbs around the area. There is a dirt mound to the right of the stairs that will have a locked chest buried underneath (this requires Thievery 2 to open so you might need to pick it up with Fane for now). Disarm the traps if you'd like and then move away some of the packages and crates to reveal a hidden hatch. Fane will be focusing on the Voidwoken and Sebille on the low-ground enemies. It is a bow called. Remember this location as we'll come back here. This is a little timed as he will start taking damage while his flames are out. Now head back to Sebille and link her. On Sebille's turn, focus on the Thorny Suncaller as this enemy will have a turn before Fane. Return to the Magister Julian on the docks at (. Speak with Thola, The Thorny One standing in the middle of the area. If the hooded figure's attack creates smoke or fire on the platform closest to Sebille then reload. I chose Strength and was successful with Persuasion 4 (and 48 Strength). Make your way to Ryker’s office and interact with him. Unlink Fane and have him go right next to one of the Magisters by Judge Orivand. DC comics’ Wonder Woman is one of the most, if not the most iconic female superhero of all time. Go around it until you each a waypoint at (X110, Y738).
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