rust npc commands

Feb 25, 2021   //   by   //   Uncategorized  //  No Comments

npc_spawn_per_tick_max_military_tunnels defines how many can maximum spawn at once at military tunnels. Use the commands below to modify the appearance of a player or NPC, either on a private server or demo. /botspawn spawn - Spawns additional out-of-population npcs, for the given profile. targetmode, 1 = all air vehicles, 0 = only hot air ballons, how long until static sam sites auto repair, how long until something is considered hostile after it attacked, target everyone regardless of authorization. adminclouds <0-1> - Set the weather clouds amount for the client. If set to true the navmesh won’t generate.. which means Ai that uses the navmesh won’t be able to move, aimanager.nav_obstacles_carve_state nav_obstacles_carve_state, defines which obstacles can carve the terrain. Pokud chcete vlastní TS server, kontaktujte mě na některý z kontaktů ZDE. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1, ai.npc_respawn_delay_max_military_tunnels. Increasing this value will cause the paths to be processed faster, but can cause some hiccups in frame rate. The offset with which the NPC will maximum miss the target. If no player name is specified in the optional parameter, the appearance of the current player parsing the command will be changed to the specified seed number. < > Showing 1-15 of 19 comments . Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1, ai.npc_spawn_per_tick_max_military_tunnels. npc_cover_path_vs_straight_dist_max_diff defines what the maximum difference between straight-line distance and path distance can be when evaluating cover points. If animal_ignore_food is true, animals will not sense food sources or interact with them (server optimization). /npc_talker remove - Remove a talking npc. If ai_htn_use_agency_tick is true, the ai manager’s agency system will tick htn agents at the ms budgets defined in ai_htn_player_tick_budget and ai_htn_animal_tick_budget. This is multiplied with the max roam range stat of an NPC to determine how far from its spawn point the NPC is allowed to roam. -1 will return to the server/demo value. Server Settings / Console editing. Toggles an NPC's collidability /npc command (add [command] / remove [id] / permissions [permissions] / sequential) (-l[eft]/-r[ight]) (-p[layer] -o[p]), --cooldown [seconds] --delay [ticks] --permissions [perms] --n [max # of uses] Controls commands which will be run when clicking on an NPC /npc controllable (-m(ount),-y,-n,-o) Time progression is disabled when setting a custom admin time. Looting Protection. playerseed - Change the appearance of a player to a specific seed number. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1, ai.npc_cover_path_vs_straight_dist_max_diff. Rank #1828 Player count 8/50 Address 199.60.101.180:29251 Status online Distance 216 km Country Uptime. Set the update interval for the behaviour ai of animals … Destroy all entities created by this user. (20 ticks in a second) The --t flag sets the clickType ('left', 'right', or 'both') You get the 'id' from using the 'cmdinfo' command /npc cmdreset - Remove all commands from the selected NPC. This is an experimental feature. If npc_cover_use_path_distance is set to true then npcs will look at the distance between the cover point and their target using the path between the two, rather than the straight-line distance. The --cd flag is a cooldown for the command in ticks. If ai_dormant is true, any npc outside the range of players will render itself dormant and take up less resources, but wildlife won’t simulate as well. The percentage away from a maximum miss the randomizer is allowed to travel when shooting to deliberately hit the target (we don’t want perfect hits with every shot). The command will print the number of the new player seed; useful for noting player seeds for future reference. 536 . BORG (Banned) Jul 13, 2017 @ 2:57pm spawn bradleyapc #1. dim. If npc_use_new_aim_system is true, npcs will miss on purpose on occasion, where the old system would randomize aim cone. The minimum number of building blocks a building needs to consist of for this optimization to be applied. Rust Ai.npc_spawn_on_cargo_ship Command. If set to true, use websocket rcon. This will affect performance. using Rust.Ai;private static bool disableGuardNPC = true; void OnEntitySpawned (BaseNetworkable entity) { if (entity == null) return; if (disableGuardNPC) KillNPC (entity); }void KillNPC (BaseNetworkable entity) { if (! adminrain <0-1> - Set the rain amount for the client. (2). Spawn NPCs on the Cargo Ship. Working on a thingy and i need a command for spawning in loads of bots basically. Suicide command Used for respawning global.respawn( void ) respawn no description global.injure( void ) injure no description global.spectate( void ) spectate no description global.respawn_sleepingbag( void ) no description global.respawn_sleepingbag_remove( void ) no description global.teleport( void ) teleport "name" no description If you need to switch it to something else, you can specify the port to use in the app.port convar. Commands: Default Values: Description: chat.serverlog: true: If True, chat will be logged to the console: echo "text" Prints text to the server console: env.time : Sets the time to this value in hours: event.run : Sends an airdrop from a … … shuffleplayerseed - Shuffles the appearance of a player to a random seed number. npc_htn_player_frustration_threshold defines where the frustration threshold for NPCs go, where they have the opportunity to change to a more aggressive tactic. If an agent is beyond this distance to a player, it’s flagged for becoming dormant. Useful during demo playback; For example admintime 12 will set the demo time to midday. /npc_remove [id] => erase the NPC you are looking at or specified ID Below are two tables describing what each command does, followed by an example of how you make a kit. cover_point_sample_step_size defines the size of the steps we do horizontally for the cover point volume’s cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). Use the "" tags to teleport to players or give yourself items that have a space in the name. npc_cover_compromised_cooldown defines how long a cover point is marked as compromised before it’s cleared again for selection. Rust Commands. Use the command lodbias 5 to increase the level of detail for entities in the game. This is not a complete list, you will find more command in the official Rust documentation. npc_junkpile_a_spawn_chance define the chance for scientists to spawn at junkpile a. npc_junkpile_dist_aggro_gate define at what range (or closer) a junkpile scientist will get aggressive. npc_valid_aim_cone defines how close their aim needs to be on target in order to fire. Z. Zombie (Legacy) Retrieved from " https://rust.fandom.com/wiki/Category:NPC?oldid=89341 ". Do i need oxide? In "RUST scintist command it says there are different kind of junkpiles from a-g" I did the commands one by one but server doesnt seem to react on the other junkpiles command like b-f. only the a-g. Are they randomly placed when u do the commands? a default datafile is created on first load but must be edited to the commands you choose it to run. I have a problem with missing NPC also. ai.npc_sensory_system_tick_rate_multiplier, The rate at which we tick the sensory system. but that one doesnt seem to work. You will need to restart your Rust server for the port change to take effect. It uses a series of in-game commands to do what it needs to do. ai_dormant_max_wakeup_per_tick defines the maximum number of dormant agents we will wake up in a single tick. srtbull. There are admin only and player commands. I know the other general commands for it; Admin commands for the Attack Helicopter: heli.call heli.calltome heli.strafe heli.bulletAccuracy heli.bulletDamageScale. lootable true/false_ => Set if the NPC is lootable or not_ maxdistance XXX => Max distance from the spawn point that the NPC can run from (while attacking a player) name "THE NAME" => To set a name to the NPC respawn true/false XX =>_ To set it to respawn on death after XX seconds, default is instant respawn_ Baseline damage modifier for the new HTN Player NPCs to nerf their damage compared to the old NPCs. ai.npc_alertness_to_aim_modifier 0.5 This is multiplied with the current alertness (0-10) to decide how long it will take for the NPC … (Default: 0.01) npc_alertness_to_aim_modifier: 0.5: This is multiplied with the current alertness (0-10) to decide how long it will take for the NPC to deliberately miss again. I have tried: entity.create "assets/prefabs/player/player.prefab". ban [optional duration], banid  [optional duration], List of banned users – shows reasons and usernames, List of banned users, by ID (sourceds compat), Print out currently connected clients etc, Get a list of information about the server. Rust-A-Holics PVE! npc_speed_crouch_run define the speed of an npc when in the crouched run state, and should be a number between 0 and 1. npc_speed_crouch_walk define the speed of an npc when in the crouched walk state, and should be a number between 0 and 1. npc_speed_walk define the speed of an npc when in the run state, and should be a number between 0 and 1. npc_speed_walk define the speed of an npc when in the sprint state, and should be a number between 0 and 1. npc_speed_walk define the speed of an npc when in the walk state, and should be a number between 0 and 1. Digital Ghost . If npc_only_hurt_active_target_in_safezone is true, npcs won’t any player other than their actively targeted player when in a safe zone. How can I as a server admin remove the NPC event from happening? These are commands which are vanilla rust commands, sorted by use case scenario. Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay, Scale at which objects decay when they are inside, default of. If set to false use legacy, source engine rcon. This will improve the graphics quality for some game objects at a distance - e.g. Set the update interval for npc senses that updates the knowledge gathering of npcs. ai_htn_animal_tick_budget defines the maximum amount of milliseconds ticking htn animal agents are allowed to consume. 7 Days: 99%, 30 Days: 99% Downtime History. -1 will return the demo to it's original recorded time. coverpointvolume.cover_point_sample_step_size. Rust Batch Commands. Name: ai.npc_spawn_on_cargo_ship: Code : ai.npc_spawn_on_cargo_ship [TRUE] Game: Rust …

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