kotor manaan water puzzle
You cannot reprogram it anymore. If you don't have any ranks in persuade it is still possible, but it can be difficult. Consulars: As above, the spider droids can be annoying, but less so for a consular, so long as you have the required meat-shield in front. Before this door is one labelled Disassembly Room in the south wall, beyond which is a short corridor ending in a door to the south, with a faulty war droid standing to the left: The droid is actively engaged in its patrol route. Once you are ready click on the force field and the people behind it will go all crazy on you and will try to kill you by sucking out all the air (Wouldn't it be more energy efficient to just flood the area? While your high standing among the off-worlders on Manaan may bring you some leniency from them, being a successful swoop rider brings you no credit here, human. "We don't really need you. The giant Firaxan shark will be happy and allow you access to the Star Map to the east. Star Map - Manaan [HELP] / Sith Base - Dec 10, 03 All Star Wars Forums Neoseeker Forums » Xbox Games » Star Wars: Knights of the Old Republic » Manaan Sith Base Flow Control. I have this datapad as proof that the Sith are up to no good! Easy Persuade Check. 4. Go to the Dock (transiting back is fastest) and head on over to the westernmost landing bay. Note that this computer panel, unlike others will not reward you XP normally and you won't get any XP for killing the insane Selkath via the console. Beyond a door labelled East Barracks in the south wall is a small barracks with a Sith grenadier with a Disruptor Rifle and three Thermal Detonators at its east end and a Sith heavy trooper at its west, which is mined with a footlocker by the northwest wall. A broken droid is by the west wall, flanked on either side by a Sith war droid identical to the War Droid Mark IV of the security checkpoint. You can choose either path you wish, since they both converge to the same location anyways. Melee and Attack builds: The spider droids here on Manaan can pose a problem if you don't have access to disable droid, as they are quite resisitant to energy attacks. kotor manaan trial Uncategorized February 19, 2021 | 0 February 19, 2021 | 0 After disabling the force field, return to the corridor exiting the security checkpoint to the north and follow it around a bend to the northeast where it ends in a door, beyond which is a room containing a trio of Dark Jedi: The two remaining Dark Jedi receive bonuses depending on your character level: The east door is labelled Flow Control Room, while beyond the north door is a short corridor leading to the south door of the security room, which is divided by a force field. This is the next part of an ongoing series. To get the injector to 2 million, first fill the container to 5 million, then transfer 3 million of that to the injector, leaving 2 million in the container. Mini-Games Your companion will tell us what we need to know anyway." The missing Selkath are in the dormitory, but it's worth exploring the medical and training rooms first. To the west is another door in the south wall, beyond which is the north end of the security room. Level 12 ~ 14: Easy. Use it by pressing the same button you do for using stims and shields. Since there are no large expanses there is no fear of getting overwhelmed. Overloading the tank and killing the shark are two separate options for reaching the Manaan star map. Anyways proceed forward till you see two paths. Any recommended patches? by | Feb 19, 2021 | Ohne Kategorie | 0 comments | Feb 19, 2021 | Ohne Kategorie | 0 comments You're challenged upon entry: The easiest thing to do is express support for the Sith, moving closer to the dark side of the Force: If you speak to Shasa or the three Selkath apprentices: You can kill them instead, moving much closer to the dark side of the Force if this is your first response: Shasa uses a Sith Energy Shield and the middle of the three apprentices uses a Mandalorian Ripper, otherwise the most noteworthy opponent is the apprentice on the right: You can try to persuade them that the Sith are evil, although they may need further proof: If you speak to the three Selkath apprentices: They can be convinced without proof if you can dominate minds: However, proof is needed to move closer to the light side of the Force. Now before you can access the second half of the Hrakert station, you first need to get an Envirosuit and a Sonic Emitter. Follow this with saying that you will tell everyone that the kolto is gone if you are banned. Those to the south and west on the left are identical to those encountered to the south of the force field in the security room, while that to the east is slightly more robust and also receives bonuses depending on your character level: There's another by the east wall, which is mined: You can only exit the same way you entered. Hard Persuade Check. There's also a footlocker by the west wall in the northwest corner: The token may be sufficient to convince the missing Selkath that the Sith are evil if you're highly persuasive, but more certain proof can be found in the training room... Two practice droids in the north half of the training room are attacking a Selkath apprentice to the south: Beyond the door in the east wall in the northeast corner is a short corridor ending in another door, beyond which is a Dark Jedi Master flanked by a Selkath apprentice to either side: Focus on him: if Improved Energy Resistance is used, his two 'apprentices' go from being relatively harmless to completely harmless. The door at its south end opens to reveal a room containing another trio of Dark Jedi. In any case they won't have enough evidence to convict you and you'll be sent free. No need to lie or convince them of anything, you get off scot free! No infringement on any existing copyright is intended. The sequence of numbers go as follows, Additive, Subtractive, Multiplicative, Divisive, Exponential, and finally Logarithmic. I'm not here to threaten you. I usually use the central airlock as that is closer to the footlocker to the east. While you have proven the Sith to manipulative and deceitful in their activities here on Manaan, I believe you will have a much harder time defending your actions now. If you received the token from the dying Selkath in the medical room then it can still be hard to persuade them (unless Bastila is in your party to do so if you fail), or the datapad from the footlocker in the Dark Jedi Master's private chamber at the east end of the training room can convince them without any further persuasion: There's a footlocker by the north wall in the northwest corner: Return to Shaelas in the mercenary enclave of Ahto West, leaving the base via the elevator to Ahto East. The easier (and hence bad) way is to just vent the toxin into the water. you've done it! You'll gain an additional 1200 XP upon reaching the Star Map and some DSP later on when you talk to Roland Waan if you choose this route. Manaan was rediscovered by the broader galactic community by the beginning of the Great Manifest Period, which began in 20,000 BBY. " All textures have been made from scratch. Also don't forget to check the area to the east as well for some more goodies. I cannot make my decision on what I have yet seen. Before clicking on it you may want to defeat and loot the other area you missed earlier. The airlock furthest to the east is sealed, and can only be entered from the outside. 8 ... On the captain's remains, you'll find a water pump analysis datapad which explains a little how the flow control doors at area #10 work. The Logarithmic sequence, each pair of values, the second number is the logarithm of the previous number, Additive sequence: 22. y = 1 + (n x (n - 1))/2, Subtractive sequence: 18. y = 25 + (n x (n - 9))/2, Multiplicative sequence: 64. y = 2 ^ (n - 1), Logarithmic sequence: 7. Back in the safety of our Upper City apartment room, Carth, Bastila and your character talk. Indeed... That would explain the reason a passcard for entry was found on your person. It was considered a valuable commodity during the Jedi Civil War, but its significance was lost over time, being replaced in favor of bacta. He'll give you access to the submarine bay from which you can go to the Hrakert Rift. Otherwise, they'll still find you innocent after you claim any of the following: Having been found innocent, you're free to leave the Ahto High Court... in Ahto West. You can either kill it or destroy the machinery that is making it angry. Most lies will work, as they don't have any evidence since the Sith embassy is not under their sovereignty. These are located in the Envirosuit Storage room and the West and Central Storage rooms. Anyways now that that's over return to Roland Waan and present the data module to him for 600 XP. You can't progress with the main quest unless you comply, so agree to do so. Car Key Expert Philadelphia / Blog Archives / kotor manaan missing selkath. After taking the transport from the private Sith docking bay , there's a sealed door behind you to the north: The room beyond the door at the end of a short corridor to the south is mined: Beyond the door in the east wall is a corridor curving north to a door labelled Flow Control Room; beyond that in the west wall is a short corridor leading to a door to a security checkpoint. The only way to defeat the sharks in this area is to have that Sonic Emitter that I mentioned earlier. You'll be taken to the jail area where you talk to your lawyer about your upcoming defense. Therefore one of the easiest ways of persuading him having no ranks in persuade is to get 7 threshold points just by using the three main options and then asking one of the easy questions last. There is (as typical) a good way and a bad way. Didn’t know if it was even possible or not. The droid will open the south door then patrol back and forth along the corridor, but it is too fragile to serve as more than a temporary distraction for what lies beyond: a Sith heavy trooper patrols back and forth just inside, while a Sith elite trooper stands on the south side of the room and a Sith grenadier stands in the southeast corner. The first should be y(a) = 2 ^ (2n -1). Even if you try to sneak past her, she challenges you: The Sith diplomat Commander Grann and four war droids came down in the elevator: if you did likewise, you're moved behind the console to the north, nearest to the Sith security officer: Do not turn your back on her or the Sith diplomat, as both have the ability to Sneak Attack. It's locked, so from here, go left and down the The dialog choices are as follows: Interestingly since you can always say "Lets try something else" and return to the original options, you can gain threshold points easily without making any persuade checks. How you respond to their inquiries during this trial will ultimately depend on what you did down at the rift. twice then choose "Maybe we should do something about Tela", and finally "Talk or something may happen to her." This submersible will take you deep underwater to an underwater Republic station. Items Some things go too far, off-worlder. No matter what the verdict, you won't receive Dark Side or Light Side points during the upcoming trial, so keep that in mind. This page was last edited on 9 May 2020, at 16:48. The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast. The door to the training annex is locked if you haven't been approached in Ahto West about missing Selkath. If you didn't do that side quest don't worry, there are still several ways out of this mess. Even the Dark Jedi don't pose that much of a problem, as they only come in groups of three. Move forward, to see a force field. The planet is completely covered in water and is the only known source of kolto - a potent healing liquid - in the galaxy. Now we get to one of those annoying areas which takes forever to navigate. Also having a low persuade skill can compound the problem. Their bite is instantly fatal, so it is best to take them out before they get too close. How could Sunry have harmed her if he was a cripple? Beyond the door at the north end of the corridor on the east side of the flow control room is the security computer room, whose west side is mined: There's also a Sith grenadier with a Disruptor Rifle and three Thermal Detonators on that side and a Sith heavy trooper in the southwest corner, while two Sith elite troopers stand to the east, on the north side of a desk. Upload or insert images from URL. This will make the upcoming trial much easier. The room beyond the door at the west end of the corridor accessing the disassembly room contains two assault droids, both of which are resistant to energy damage: A door labelled West Lounge in the west wall is the only exit to a short corridor ending in another door, beyond which is the west lounge itself, containing another two assault droids and a Sith heavy trooper. Now all you have to do is to return to the surface. Anyways proceed forward, mock the idiot mercenary, and continue forward until you get to the east hallway. You may want to take T3-M4 with you, hack the computer panel down there, and return and switch out your party members again (you'll especially want to switch T3 out if you are going to face Darth Bandon or Calo Nord down here). There is one dialog path that you can take to prevent them from kicking you out. This won't convince them, however it does give you a dialog option not otherwise available. ... but it will allow you to bypass the flow control room "puzzle" at area #10. Easy Persuade Check. All Selkath 'apprentices' only use blaster pistols, with no Force powers. You can lie to them all you want, but they will find out the truth eventually, however how you go about telling them is the key. Manaan is likely to be the third planet that you visit and as such you should make sure you have read the first paragraph of the Leviathan before proceeding. The temple is absolutely huge inside. If you entered in by the landing bay, you will start slightly to the east, so you won't face her right away. First off do not tell the truth. (If only it were that easy in real life eh?). a vision of Darths Revan and Malak opening the star map. Now walk straight across along this middle row toward the left side and do not stop. Finally he will only reveal the passcode when you succeed an Easy persuade check only. A Sith security officer stands behind a console in the middle of the room, facing the elevator. Medium Persuade Check, "If you don't tell us, he will suffer." Whichever way you chose the path is open so go forward and get the star map for another 2000 XP. He asks that you enter the Sith Embassy and retrieve a republic data module that fell into their hands. Since you are alone it is possible you won't be able to disarm these. This results in the Giant shark's death, opening up the way to the Star Map. Anyways head forward and you'll see a (really dumb) survivor standing around. If you are going to explore this base make sure you watch for mines, as there are five spread across this area. The other way is to destroy the harvesting machine by accessing the fuel tank pressure control and adjusting the pressure to 4 million. (c)2006 RPGClassics.com. Characters Located in the Inner Rim portion of Threshold +3. I found this token on a dead Selkath inside the Sith base. This would not last long, however, as the Sith categorically refused to accept the traditional Selkath position of neutrality. There are two pressure doors in the east wall, each with a door control and a meter between them. Threshold +1. The first way is to interrogate the Prisoner and have him give you the passcode. The final way bypasses the Diplomat altogether. This guide merely serves as a ‘cheat sheet’ for various puzzles in Knights of the Old Republic 2: The Sith Lords (aka Kotor 2) Note: It is recommended you save before entering codes. This can be the most difficult of the three options, if you don't have any means of knowing the conditions whereby you can successfully persuade the prisoner. Anyways go ahead and clear the room and take the Data Module on the Broken Droid for 300 XP. The Additive sequence increases the previous number in the sequence by a certain (increasing) value. It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless sith. Before leaving the Sith base, save game and make sure you've done everything you came to do: although you can return later, upon leaving you're arrested by a Selkath officer supported by droids, and taken all the way to the other side of the city where you may be sentenced to death if you're not careful: You're taken to prison, where Bwa'lass, the Selkath selected as Arbiter for your trial, speaks to you: Once he's finished questioning you, you have your first opportunity to tell him you'll represent yourself, or share evidence that the Sith are evil if you found the datapad in the training annex of the Sith base while looking for missing Selkath: The truth does not set you free, and pleading guilty results in being sentenced to death: So you should definitely plead not guilty: People who represent themselves may have fools for clients, but allowing Bwa'lass to continue, or interrupting him to claim you're not really a Jedi, also results in being sentenced to death: The last of four remaining chances to interrupt and dismiss Bwa'lass as Arbiter to represent yourself comes after he's thrown you on the mercy of the court: You can be a fool and still get sentenced to death by admitting any of the following: Stating you're a Republic citizen or innocent is to no avail, and the only thing that can now save you from being taken back to the holding cell and electrocuted is being able to give them the datapad from the training annex of the Sith base: presenting it, or the token received from the dying Selkath in the medical room, as evidence if you can tell them you were investigating the missing Selkath is also the easiest way to be found innocent. If you try to use the door control to the left on the east wall: To get through to the east side, exit and use the door control for the first pressure door to the north: Once inside the empty chamber, use the flow control in the south wall: Now you can open the three remaining pressure doors to the east to access the corridor beyond. Overall: Below Level 12: Medium easy. "Maybe we should do something about Tela. Anyways go ahead and finish any side quests and proceed to your next destination. The familiarity you gained in your successful defence of Sunry will aid you here, human. February 19, 2021; by ; 4 - Manaan Star Map Here it is, but at first it's guarded by a giant firaxa shark. Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end of another corridor leading north but curving to the west, ending in a door (beyond which is the west lounge and the north computer room). If you destroyed the Harvesting Machinery, just honestly tell them everything that happened, and you will be set free. There are three ways to get out of this situation. Maps Beyond the north door the corridor curves west, where it's patrolled by a Sith heavy trooper. " This is just a sci-fi version of a commonly known puzzle: How to fill a 5 gallon bucket to 4 gallons with only a 3 gallon bucket and a 5 gallon bucket. To the east is the machinery that you will use to decide the fate of Manaan. Next (after they get all pissed off) tell them that it isn't your fault, and that the harvester malfunctioned. Remember you can start over any number of times, so don't worry if you fail. For strategies on dealing with these idiots see my "Big Bads" page on Calo or Darth Bandon. However you may meet Calo Nord or Darth Bandon waiting for you if you have seen their cutscene. That said Manaan is quite easy even for those at level 12. [Go to top]← Ahto East | Sith Base | Sunry Murder Trial →, From StrategyWiki, the video game walkthrough and strategy guide wiki. Working for the Republic and entering the Sith Embassy to steal information or retrieve data the Sith had stolen. In any case open the footlocker in those rooms, and grab the envirosuit in the room with the lockers and then go to one of the airlocks. Don't mind him when he says that you have to hurry, since there is no time limit in the game to complete this quest. Open the doors for a fight after which you can enter the shuttle and you'll automatically enter the Sith Embassy. You can say that you were working for as a diplomat or that the Sith were trying to lure you to the dark side or that they offered you a job and you refused and they attacked. Enemy Jedi can be a hassle, as they tend to focus on your consular. Perhaps someone who knew this Selkath would recognize it. For example say "We know about your companion." Medium Persuade Check, "Talk or something may happen to her." Hard Persuade Check, "If you talk, we can make it worth your while." Bugs & Fixes. https://strategywiki.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic/Sith_Base_(Manaan)&oldid=861727. You can complete the mission for the Republic simply by exploring the southwest section of the base closest to the entrances, without encountering any Force users or, if you enter from Ahto East, any mines. Therefore the difficulty only gets easier as you level up. Head north to the Hrakert Rift itself and kill the two sharks there. Walk completely off the puzzle and let go when you are safely off. Medium Persuade Check, "I don't want to hurt you unless you make me." Usually I choose the south one since it has fewer enemies and you don't have to worry too much about running over a mine on your way to defeat the enemies.
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