githzerai 5e stat block
The effect of Temporal Strike is, effectively, to take one enemy out of commission for one round. Full disclosure — the NPCs and creatures we make in CBGs are some of my favorite bits of 5E D&D content to create. Notify administrators if there is objectionable content in this page. The gith, much like their former slavemasters, are superficially humanoid. Saliently, expeditious retreat is the only bonus action available to the githzerai enlightened, but because it requires concentration, it conflicts with haste and blur. Life is but a spark in the dark. A rift erupted between followers of each leader, and they eventually became the two races whose enmity endures to this day: the Githyanki in the way of Gith, and the Githzerai in the way of Zerthimon. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Anarchs have strong self-preservation instincts and will retreat when only moderately wounded (reduced to 100 hp or fewer), unless they have a very strong reason to be fighting, in which case they’ll stay in the fight until seriously wounded (reduced to 57 hp or fewer). Soft pink means it is amused, deep blue is sadness, green expresses curiosity, and crimson is anger. I may need your help proofreading the document, so keep your eyes open. Emotions are a trap, meant to weaken the intellect and disturb the nerves. Menyar-Ag hand-picked me for my duties, and I will never betray the trust he showed in me. Click here to edit contents of this page. DEX 18 . Their skin is usually in various shades of yellow, brown, and green, and their hair is usually either black, red, or brown. Traits False Appearance: While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. Or maybe it will simply cause them to “fall” 100 feet up in the air and leave them there until it gets bored and drops the spell—and them. If you want to discuss contents of this page - this is the easiest way to do it. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! Teleport, in contrast, is considerably more precise—plus, as the dungeon master, you can fudge it. Why not a spellcaster? 2: I believe in the supremacy of the gith and that githzerai and githyanki will align to rule the multiverse. Inertial Armour: Githzerai can use psychic force to block an enemy’s blows. Old age is a concept that I find fascinating. I strongly, strongly recommend that if you have any character—player or non-player—with the jump spell, you calculate both normal and spell-enhanced jumping distances outside your play session, and especially outside any combat encounter. Having turned their backs on their warlike githyanki kin, the githzerai maintain a strict monastic lifestyle, dwelling on islands of order in the vast sea of chaos that is the plane of Limbo. When you cast them with this trait, they don't require components. The first step in any venture is the most treacherous. It’s very good, but it’s not perfect. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. The effective caster level for these effects is equal to the githzerai’s level. It could just hover in place. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. For instance, if a hasted enlightened downs an enemy with a single unarmed strike (not a Multiattack) on its first action, it can use its main action to cast jump to begin moving toward a different enemy, which it may reach on the same turn or on its next one—it doesn’t matter, since even if it arrives on the following turn, it’s immediately ready to throw down again. ... Zereth technique shifts the main stat of a monk from dexterity to wisdom. They were capable of innately casting plane shift once per day. The githzerai anarch is a different critter, more similar to the vanilla githzerai monk. Now, MOAR! They are mechanically identical to those appearing in the source material. “I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group. This site uses Akismet to reduce spam. Buy Oath of Deliverance on the DMs’ Guild. General Wikidot.com documentation and help section. Therefore, what is theirs is ours. Male gi… Something does not work as expected? Menu Skip to content. Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. All githzerai receive basic training from monks, and the monks among them are unmatched in their With jump in effect, these values are tripled to 21 feet, 42 feet, 7 feet and 15 feet. A githzerai anarch’s enemies definitely do not want to encounter it at the end of a 120-foot corridor: they’ll be taking 10d6 damage while it stands there pointing and laughing at them, and then they’ll have 100 feet of ground to cover before it does it to them again. From an encounter-building perspective, this has an interesting ramification: Any combat encounter you create that includes a githzerai enlightened must be a Deadly encounter. If its side seems to be winning, it will hang in there for a couple more rounds. Actions Multiattack: The mummy can use its Dreadful Glare and makes one Attack with its rotting fist. The party could … They can move their +1 Intelligence, but they can move it into Wisdom for a +3, which should not be allowed. Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks Libro.fm Audible. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. Highly skilled in martial and psionic arts, zerths were capable of transporting between planes only using their minds. 20th level 5e characters are not in the same league. The more spread out the opposition and/or the fewer attack rolls they’re making, the more it will favor expeditious retreat. The githzerai enlightened is the more fully developed version of this build concept, differing from the githzerai monk in three ways: higher ability scores, the Temporal Strike action, and a package of mobility- and defense-enhancing psionic “spells”: blur, expeditious retreat, haste, plane shift and teleport. * « search Monsters list. Maybe someday I too will be aged. Here are the ten most dangerous humanoid stat blocks in the game. Its Me and My World; Music Compositions. Find out what you can do. The Monsters Know What They’re Doing: Combat Tactics for DMs, Live to Tell the Tale: Combat Tactics for PCs, Pre-order from your favorite independent bookseller, Order from your favorite independent bookseller, “The Best Loot: A Dungeons & Dragons Gift Guide”. Zerthimon challenged Gith's motives, claiming that her strict martial leadership and desire for vengeance amounted to little more than another form of slavery for her people. Check out how this page has evolved in the past. Bookshop Amazon Indigo Kobo Google Play iBooks. Monsters Know What They’re Doing analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. In their fortresses within Limbo, the githzerai hone their minds to a razor's edge. (50 foot radius is enough to grab most every foe). The more attack rolls they’re making and/or the closer together they are, the more it will favor blur. Also, globe has a fixed shape—a sphere with a 10-foot radius—while wall can be configured as a sphere, a straight line or a zigzagging line. Now running a 5E campaign for my wife and her coworkers and loving it. When I'm bored I make my own excitement, and I'm always bored. On average, this ability does 65 points of damage in addition to neutralizing the opponent for a round; 80 points is within one standard deviation from the mean, and 116 is theoretically possible. Globe offers protection against magical assault, wall against physical assault. I believe in the supremacy of the gith and that githzerai and githyanki will align to rule the multiverse. Mordenkainen’s Tome of Foes goes into gith lore in considerable depth and offers stat blocks for five new gith variations: the githyanki gish, kith’rak and supreme commander, and the githzerai enlightened and anarch. Upon seizing their freedom, the githyanki claimed license to pillage … Their rigorous training in psychic abilities requires an implacable mental discipline. 3: I respond to even minor threats with overwhelming displays of force. Patience in all things. Is there a monster you’d like me to analyze that I haven’t looked at yet? As promised, I’ve converted stat blocks as necessary for Tales from the Yawing Portal using my “one-stop” method. Which it chooses will obviously depend on which of its enemies it judges to be the most dangerous. An enlightened isn’t going to stay engaged in prolonged combat. This will generally be a high-level fighter with a triple or quadruple Attack or a shock attacker (rogue, monk, barbarian) capable of massive burst damage. Required fields are marked *. Unarmed Strike. Let’s break it down! Your email address will not be published. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) psychic damage. Create custom stat blocks for monsters and save them for use in your campaigns. I find it incredibly dissatisfying and mechanically underwhelming, and the fact the authors all but admitted they just threw it together didn't help my impression. Unique Prestige Class the Githyanki Knights. Posted by 2 years ago. How good is the enlightened’s ability to size up its opponents? It stands to reason that this should be the enemy who can do the most with his or her actions. Githzerai Zerth [ Githzerai, zerth] Medium humanoid (gith), lawful neutral. Once it’s back in business, it has to choose between blur and expeditious retreat, since it has only one use of haste per day. So, while I may have my … This full creature's stat block is not available. The stat block has three main parts: basic statistics, action options, and the ship’s components. See invisibility is a relatively low-value use of an action, and the enlightened will use it only when three criteria are met: First, it knows one of its enemies is invisible; second, that enemy is one it’s already identified as a high-priority target; and third, it’s got haste going. Subclass. Although they attempted to overthrow their masters many times, their rebellions were repeatedly crushed until a great leader named Gith arose. Post was not sent - check your email addresses! Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. As someone already pointed out the Anarch’s fly speed means it can ignore **reverse gravity**. Its distinctive abilities include flight, globe of invulnerability, wall of force, and three legendary actions: Strike, Teleport and Change Gravity. Mostly, the enlightened is going to rely on the combination of haste and Multiattack to inflict barrages of bludgeoning and psychic melee damage. 10 Archdruid. When you cast them with this trait, they don't require components. Pay them no heed. Some of these cousins of this hardy avian species keep to remote locales, while others share their forebears’ predilection for the easy grub to be found in city streets. Story of The Black Pearls (Side note: The jumping rules in fifth-edition Dungeons and Dragons are a stark contrast to the streamlined simplicity of the rest of the system. Because the range of its Teleport action is only 30 feet, and because it doesn’t take anyone else with it, the chief use of this action is to move from one enemy to another without incurring an opportunity attack; it doesn’t really offer any other benefit. Back-of-the-envelope, each strike does an average of 32 points of damage on a hit, and with +10 to hit, we can surmise that a strike is going to land roughly three-fourths of the time. Both globe and wall require concentration, so the anarch can use only one of them at a time. Backgrounds table to help you make a good hook. Just as eruptions of magical energies and careless experimentation by incautious wizards have resulted in the creation of monstrosities such as the owlbear, the shambling mound, and the banderhobb, they’ve also produced fearsome mutations in the common pigeon. The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Mystic Seer NPC for 5E D&D. Humanity thrives only because we conquered the illithids. If it were any less difficult than that, either the enlightened wouldn’t initiate combat to begin with, or it would gather all its friends and bamf out (using teleport, which would be available if they didn’t use it to bamf in) at the first available opportunity! It’s allies aren’t so lucky. Paladins who swear this oath serve those who suffer under the weight of tyranny and cruelty: the downtrodden, the persecuted, the abused. Thus, it’s unlikely that its haste spell will ever run out—unless its concentration is disrupted by a large amount of incoming damage or a botched Constitution save. Wikidot.com Terms of Service - what you can, what you should not etc. When you cast the spell, choose the creature’s form: Ghostly, Putrid, or Skeletal. As a 4e player, I find the 5th edition stat blocks a major step backwards. Notify me of follow-up comments by email. Unless otherwise stated, the content of this page is licensed under. But the really interesting feature in the anarch’s toolbox is Change Gravity. If they do this tactic they’ll prioritize d6HD casters, then ranged physical combatants. View/set parent page (used for creating breadcrumbs and structured layout). Vlaakith and her toadies will be defeated, if not by me then by those who follow in my footsteps. Note that this time I didn’t make any modifications to the stat blocks. Use _ to italicize and ** to bold. Strike only that which you will kill. Ask Question Asked 1 year, 11 months ago. But also, for it to be worth the three-legendary-action cost, it has to do more damage than three unarmed strikes. In combat, they could also use their minds to inflict damage upon their opponents, through innately casting phantasmal killer. Githyanki and Githzerai: Lore, Races, Classes. A disrupted haste spell takes the enlightened out of action for a round, during which any allies it has will close ranks to protect it. I’ve been a D&D player since before there were flumphs. Active 11 months ago. The Githzerai felt like that the war was over. I imagine the stat blocks we’re about to see might have inspired that decision to some degree. Firstly, yes, I know bout the UA that gave us 5e Gith already. View and manage file attachments for this page. Learn how to write compelling adventures focusing on the clashes between factions without making it obvious who the “good guys” and “bad guys” are. I will not rest until the last elder brain is destroyed. Otherwise, it’s not going to waste its action this way when it can spend it clobbering another foe instead. The DC for these psionics is equal to 10 + the spell’s level + the githzerai’s Charisma modifier. They had pale yellow skin, sometimes with greenish or brownish tones. Additionally since they can maintain their concentration on r.g. They fought amongst themselves, Githyanki and Githzerai, and the Githzerai were not defeated to the point that they were destroyed, but they had to retreat into limbo. You gain a +1 bonus to AC while you aren’t wearing medium or heavy armor and aren’t using a shield. Especially gifted zerths, known as "enlightened", were capable of even more extraordinary psionic feats, such as innately … It judges based on the nature and effectiveness of its enemies’ attacks and on how spread out they are. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. Hunger and thirst are unbearable pains to me. Append content without editing the whole page source. The next time I laugh will be the first. View wiki source for this page without editing. Good-aligned deities and angels use them as messengers and helpers. Learn how your comment data is processed. The githzerai monk has the ability profile of a shock attacker, but it lacks the mobility to get in and out of combat easily. That’s equivalent to about 20d6, so the anarch reserves Change Gravity for when it can cause two enemies to fall 100 feet, three enemies to fall 70 feet, four enemies to fall 50 feet, etc. When you reach 3rd level, you can cast the. 4: The next time I laugh will be the first. Grasping Tendrils: The roper can have up to six tendrils at a time. Manifester level equal to 1/2 Hit Dice (minimum 1st). Jump, as discussed in other articles, presents difficulties because (a) it consumes an action, (b) any distance over and above the target’s movement speed carries over into the next round, and (c) the enlightened has no ranged attack capability. Like the reverse gravity spell, Change Gravity affects an area with a 50-foot radius—this is huge!—and has a range of 100 feet. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage. After the third round, it’s going to conduct a risk assessment. So they left. There is no greater duty than to serve the Revered Queen. I respond to even minor threats with overwhelming displays of force. It’s not quite as elegant as the strafing option available with, say, Flyby, since the anarch has no mechanism for avoiding opportunity attacks—although it does have an armor class of 20, so it may not even care—but it does give the anarch the ability to engage in melee while still spending the majority of its time hovering out of reach. Concussion Blast (Ps): At 4th level, a githzerai gains the use of concussion blast (EPH 85) as a psi-like ability once per day. Frivolity is the first step to defeat. Starting at 6th level, a githzerai … In the end, monks became psionic strikers and were published in the PHB 3 alongside playable githzerai. Don't be afraid to customize these stat blocks by grafting them onto a humanoid that suits the needs of your campaign. Monastic Tradition for the Githzerai. For Spellcasting lists, use > to reverse-indent. And it can be oriented in any direction. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Not even the original name of their race remains from that distant time. Monastic Training. Actions: Multiattack, Temporal Strike, haste ©, plane shift, teleport, blur ©, jump, see invisibility. This also means that if they’re outdoors they can leave melee enemies helpless with it while they zip around and punch the squishies to death. Otherwise, they’ll follow the same principles as the enlightened, not initiating any fight that isn’t a Deadly encounter for their enemies and retreating along with their allies if they’re not clearly winning by the end of the third round. Githzerai Flaw; 1: I see githyanki machinations behind every threat. Their culture fell from an advanced and enlightened state into cruelty and fanaticism. Violence is a spice that makes life worth living. Therefore, we should want Change Gravity to do more than 72 points of damage. Strike is a freebie retaliation against an enemy with whom the anarch is engaged in melee. The Anarch’s flying speed means it doesn’t have to worry about its own Reverse Gravity. Sorry, your blog cannot share posts by email. If Temporal Strike kills an enemy outright, the enlightened isn’t getting the full use out of it! Their facial hair was also car… While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. All energy must be expended to a useful end. If you’re running games, it is a must-have enhancement. It goes without saying that the anarch will use this action only when it has room to exclude itself and its allies from the area of effect, and that it will orient gravity in the direction that causes the most falling damage. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage.This is a magic weapon attack. The githzerai makes two unarmed strikes. After much bloodshed, Gith and her followers threw off the yoke of their illithid masters, but another leader named Zerthimon emerged in the aftermath of battle. Because I love you, dear reader, here are the numbers for the githzerai enlightened: Normally, it can make a standing long jump of 7 feet, a running long jump of 14 feet, a standing high jump of 2 feet and a running high jump of 5 feet. Because for that purpose, Temporal Strike is overkill. Gith have long, pointed ears, flattened noses set high on their faces, and scaly, spot-like markings across their faces, shoulders, and torsos. For a 5e stat block, I'd echo Laurefindel advice and limit them to two weapons (one melee and one ranged). As a commenter pointed out in response to my article on elite githyanki, plane shift is an imprecise spell: it can take you to a particular plane, but you have little discretion or control over where on that plane you end up. Rotting Fist: Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. Change the name (also URL address, possibly the category) of the page. Back in those days, the manuals were set in Futura, and plate mail plus a shield was AC 2, and we were thankful for it, you whippersnappers. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. To recap, githyanki and githzerai are divergent lines of the same race, once enslaved by mind flayers. The two races well developed. Home. Focused philosophers and austere ascetics, the githzerai pursue lives of rigid order. Enter your e-mail address to subscribe to this blog and receive notifications of new posts by e-mail. A 12 pages collection with a resume of all Gith history, followed by a description of the Githyanki and Githzerai society. The warlike githyanki and the contemplative githzerai are a sundered people – two cultures that utterly despise one another. Getting the best use out of these abilities is going to require paying close attention to action economy and “spell” duration. Its own armor class is 20, and it’s tooled for melee combat, so it will generally favor globe over wall unless it’s trying to block its enemies off from a particular location. Also, githzerai monks have Feather Fall, so they don’t have to worry taking damage from falling either. Typical hair colors included black, russet, and sometimes gray, which male githzerai either shaved or wore in braids. Creative Commons Attribution-ShareAlike 3.0 License. Their skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears. Apart from the consistency and naturalism it affords, it allows greater freedom of monster/NPC design while still allowing a 4e-style "here's a few stat blocks" approach.
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