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Feb 25, 2021   //   by   //   Uncategorized  //  No Comments

Before Combat The cleric uses his wand of bear’s endurance, then casts magic vestment. Dominate Person (Treantmonk hates this spell since its single target save or suck) and Modify Memory (Average and in combat target gets advantage so more for utility) weren't actually mentioned. Charisma: 8 Alignment: any lawful Cleric domains: trickery, war The trickery domain provides Clerics are really fun and powerful. Almost all of the features synchronize with monk only and don't level up with other classes. It takes a man faithfully dedicated to trickery in order to trick an illusionist wizard! Making it last 10 minutes instead of 1 minute would make it more useful in social situations. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of AB. Holding a weapon can make Somatic components tricky, Range versatility as Sacred Flame and Toll the Dead can be used in melee and range, Clerics are broken into weapon or cantrip based on divine strike or potent spellcasting. Thematically, your rogue could escape a near death experience through sheer luck and turn to thank Tymora for it. 5) My trickery Cleric isn't this high yet, but, having 5 spaces on the battlefield to cast spells from is so powerful! I think one thing he fails to go over is unlike Arcane casters, Druids and Clerics don't have great uses of throwing out spell slots every turn like a Wizard's fireball. Strength: 14 (20) 2. How do you use Invoke Duplicity? Especially if the spell clarified you could do things like control the duplicate's speech. Old thread, but I’ve been looking at a Trickery/Rogue for a while now. D Domain spell; Domains Charm, Trickery. ; Guidance: +1 on one attack roll, saving throw, or skill check. - Update 1: Added Law & Chaos. Server Lore, Geography, and History. Race: human Abilities(final scores in parentheses) 1. I hope we can get something (even a Happy Hour) to suggest different class features for this. Grave domain giving double damage to your nuker. Polymorph, pass without trace, dimension door are great. Tempest domain allowing he to rebuke targets. You can even find use … Channel Divinity similar to the Fey Patron Warlock's AoE charm/fear? Maybe a resource we can use like... advantage on a Charisma check up to your WIS mod per long rest? If we had the improvements I originally pointed out in invoke duplicity this could have some more interesting uses. By that point you already have pass without a trace (making it redundant with trickery domain). I'm a huge fan of the trickery domain, and 3 out of the 6 clerics I've played have been trickery because I love the thematic of the archetype. These are the ones I consider to be strong. Giving a bunch of ribbons to a cleric chassis with some arcane spells just means that you're going to be overshadowed by Clerics and Wizards/Sorcerers/Bards/Warlocks alike :/. Monk x/Cleric 1 is pretty good, and a 2nd level of Cleric can be worthwhile if you like your domain feature. I'd think getting the actual invisibility spell would be far better. I've found the best use of this is putting the SW next to the double and casting Inflict Wounds through the double while having my spiritual dagger poke at the same baddies. They do little damage before level 5 and even at level 8, the accuracy and being stuck in melee could be problematic. Move each double to follow your allies so you can heal them as necessary. What does combat typically look like for you? When you do so, choose a number … Charm Person and Disguise Self are alright utility. New comments cannot be posted and votes cannot be cast. On the other hand, the domain powers it gets are lackluster at best. Complements with Guidance. This is pretty normal of a mix of so-so and good and already on the Cleric list. I have had instant ends to fights when a 24 damage shatter wipes out hobgoblins. I think so, under specific circunstances. Druid: A pretty solid option, actually. If I were to change it I would either lift the requirement of it being another creature so the cleric could use it on themselves, and/or increase the duration from 1 hour to 8 hours. You have 2 turns to move your double and SW around while you position yourself. In addition the spell list for this domain in NWN was all invisibility based. That way you can get invoke duplicity to get advantage on all your attack rolls. I would prefer that it had a limited-use flash bomb to blind enemies. Theres so many benefits of dipping cleric beyond gaining access to med/heavy armor and shields that its a no brainer to grab it for an undertuned class like the sorc. Name Edition Price Type Cost; Rarity Color; Creature (232) 1: Aboroth. The rounds do not need to be consecutive. New comments cannot be posted and votes cannot be cast. Domain Trickery and Healing Str 13-->14 Dex 16-->18 Con 12-->14 Int 13 Wis 15-->20 Char 8 ... You could even go Cleric/Monk/Rogue to go for a Cleric with Epic Dodge. 1. Then the question arises, will you get the items to … Arcane Abjuration: Situational and only single target. My name is Ted, and I run this channel/community. Yes it's short on ki, but it makes up for it in useful support abilities. You can't cast it before Spiritual Weapon unless you have Warcaster or give up your shield, because Shillelagh ends when you let go of the weapon and you need a free hand for Spiritual Weapon. 10 Attack High AB Kama Monk, Cleric(26), Champion of Torm(8), Monk(6) Race:Human Alignment: Lawful Good, Lawful Neutral STR: 12 DEX: 15 (30) CON: 12 WIS: 16 (20) INT: 12 CHA: 8 01: Cleric(1): Blind Fight, Extend Spell, Domain Trickery, Domain War 02: Monk(1): M: (Cleave, Evasion, Improved Unarmed Strike, Stunning Fist) 03: Cleric(2): Weapon Finesse Then you also have Pass Without a Trace and the decent to amazing features that comes with the Arcana Cleric. Can get you advantage on melee attacks. Look at the Life, Tempest, Light, Grave, or Forge domains. This section does not address every published feat, as doing so would result in an ever-growing list of options which don't cater to the class. So a TL;DR of my summary. The Arcana Cleric steals some options from the Wizard, giving the Cleric a lot of really great utilities and support options, as well as some excellent offensive options. Invoke Duplicity - Strong at lower levels, but it drops off. Related . It's strong because of its spell list and features that can help allies (mostly spell list). I'm basically trying to be a sneaky support character who bursts out of the shadows and rushes people. Do you know if the divine strike feature would count with monk unarmed strikes? Druid: A pretty solid option, actually. The Gods and Goddesses of the Forgotten Realms I think we’ve all rolled up a cleric at one time or another and just picked a god that matched the domain you want, there’s no shame in it. Feels like multiclassing with the rogue was once again a consideration. Shillelagh costs a bonus action which is limiting. This is getting pretty long to summarize many of his points. Having Guiding Bolt fly out from a different space every turn ala Early-Zelda Ganondorf sounds like so much fun. Its fun to get heavy armor and all martial weapons.

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